The Ascended Skill Tree
A complete guide to the main tree, how bonuses scale, the three core principles, Keystones, all 36 Ascendancies, Augments and /buildsummary.
The main tree
The Ascended Skill Tree is PotA's interconnected progression system. It provides more than 3,000 defined main-tree node positions and a configured limit of 250 points spent in the main tree. Its branches help refine melee damage, spellcasting, protection, movement, healing and other character strengths.

Understanding percentage and flat bonuses
Percentage bonuses are multipliers of the underlying base value unless a node explicitly says otherwise. This distinction matters: a percentage increase to damage or armour scales with the value being modified, whereas a flat bonus such as +Mana adds a fixed amount.
As an example, a +10% bonus to a base stat of 100 corresponds to a gain of 10 from that modifier. A flat +10 Mana provides 10 Mana, rather than 10% of your current Mana pool. Different effects can still have their own stacking rules, so follow the wording of the specific node.
Wisdom, Might and Instinct
| Principle | Primary direction | Examples of benefits |
|---|---|---|
| Wisdom | Arcane power and support | Spell Power, Healing Power, maximum Mana and Spell Haste. |
| Might | Frontline strength | Maximum Health, Armour, Stamina and melee damage. |
| Instinct | Mobility and ranged combat | Movement Speed, rolling and ranged damage. |
Each principle serves as a foundation. It does not prescribe a class or prohibit mixed builds. The full tree includes other branches, including powerful Keystones.
Keystones and their combat rhythm
Keystones are larger, defining effects rather than small attribute increases. Read their description before selecting them: they can alter how a build behaves instead of simply making a number higher.
| Keystone | Active bonuses | Rhythm |
|---|---|---|
| Wisdom | +10% spell damage, +10% healing, +1 Mana regeneration | Five seconds active, five seconds inactive. |
| Might | +10% melee damage, +10% Armour, +10% Stamina regeneration | Five seconds active, five seconds inactive. |
| Instinct | +10% ranged damage, +10% roll recharge, +10% movement speed | Five seconds active, five seconds inactive. |
These three PotA Keystones alternate between an empowered and inactive period. Their HUD indicators help you time combat decisions. Other nodes or larger effects can interact with these choices, so inspect the complete descriptions before committing.
The six Ascendancy disciplines
Ascendancies are powerful, named specialisations beyond the normal skill-tree branches. PotA defines 36 distinct Ascendancies, arranged in six disciplines. Each discipline offers six options. Your Ascendancy is a major identity choice rather than another class.
Magic Ascendancies
| Ascendancy | Signature style |
|---|---|
| Blood Magic | Cast with Health instead of Mana and spread Blood Plague through kills. |
| Virulent Dominion | Build Virulence, create a Plague Host, and spread the infection. |
| Aetherial Singularity | Overdraw Mana into debt, survive collapse, then recover into Overflow. |
| Primal Accord | Pair elements to trigger reactions and build Elemental Accord. |
| Thermal Convergence | Build Embers and Icicles. Combine Fire and Frost for reactions. |
| Arcane Capacitor | Spend Mana to reach Criticality and create Arcane Gravity Wells. |
Defense Ascendancies
| Ascendancy | Signature style |
|---|---|
| Siegebreaker | Break one enemy’s Armor apart, then punish the exposed target. |
| Perfect Guard | Build Counters through defense, then spend them on an empowered Riposte. |
| Aegis Reactor | Turn incoming damage into sustain, Heat, and combat speed. |
| Adamant Soul | Turn Health damage into defense, then detonate your stored Strain. |
| Reckoning Engine | Store enemy force as Charges, then return it through your next attack. |
| Heavenforged Bastion | Turn Armor into Shields and Toughness into reflected damage. |
Melee Ascendancies
| Ascendancy | Signature style |
|---|---|
| Serpent's Kiss | Stack and spread Venom while growing stronger near poisoned enemies. |
| Duelist's Oath | Commit to one Rival, build Measure, then unleash Masterstrokes. |
| Bloodhowl | Build Warcry through melee damage, then unleash Bloodhowl. |
| Flicker Strike | Chain teleporting strikes. Attack Speed extends and accelerates the chain. |
| Thor's Might | Build Static through melee, then enter Stormcharged and call lightning. |
| Worldbreaker | Store five melee hits, then repeat their force through seismic shockwaves. |
Ranged Ascendancies
| Ascendancy | Signature style |
|---|---|
| The Red Hunt | Choose a Victim, build Hunt, then execute the Bloodmark with Heartseeker. |
| Stormstrider | Build Voltage through movement, then spend it on chained lightning. |
| Wraithbound | Summon spectral volleys that Damn enemies and scale Draw Speed. |
| Windrunner | Leave a decoy, enter Windveil, then break stealth with one empowered shot. |
| Sonic Resonance | Build Overdraw in stillness, then loose an armor-piercing Sonic Arrow. |
| Skyreaver | Launch skyward, scale shots with height, and detonate them into Skybreaks. |
Movement Ascendancies
| Ascendancy | Signature style |
|---|---|
| Machstep | Turn every Combat Roll into a chained, teleporting Sonic Boom. |
| Aetherborne | Carry an enemy into an aerial melee chain, then crash back to earth. |
| Redline | Build Battery by sprinting, then unleash projectile-slowing Overdrive. |
| Chronostep | Anchor yourself in time, gain mobility, and rewind a lethal hit. |
| Veilwalker | Enter the Veil, strike unseen, and extend stealth through kills. |
| Kinetic Overdrive | Build Charge through movement. Spend it on devastating melee Discharges. |
Restoration Ascendancies
| Ascendancy | Signature style |
|---|---|
| Guiding Light | Healing summons a Guiding Allay that fights, heals, and can revive once. |
| Divine Reprisal | Build Fervor through aggression, turning combat into healing and Smites. |
| Hallowed Covenant | Build Hallowed Might through healing, then sanctify the battlefield. |
| Judge, Jury, Executioner | Mark foes and allies as Accused, then resolve them with one Verdict. |
| Heaven's Toll | Call down a sacred Bell that creates a healing, reflecting Sanctuary. |
| Absolution | Turn overhealing into Absorption that rejects and purifies harmful effects. |
Augments and Ascendancy upgrades
Each Ascendancy has its own smaller progression route. PotA's definitions include three stat nodes and two named Augments per Ascendancy. Stat nodes usually strengthen relevant attributes or parts of the specialisation; Augments change or extend how its signature mechanic behaves.
You cannot treat an Augment as a generic passive for another Ascendancy. Read its description in the same branch and consider how it works with your equipment and spellbooks. These are distinct from the main tree's ordinary nodes and Keystones.
Check your bonuses with /buildsummary
Use /buildsummary to view a collected summary of your current skill-tree bonuses. It is a useful way to check the overall result after allocating points or adjusting a build, rather than mentally adding up effects from separate branches.
For accurate comparisons, consider your current equipment, LevelZ attributes, spellbooks and Ascendancy as well as the numbers listed in the summary.
Planning your route
- Identify your actual preferred weapon and spell combination, not just your starting class.
- Choose early attribute investments that help you reach equipment and survival goals.
- Read large Keystones and Ascendancy descriptions in full before making permanent decisions.
- Compare changes using /buildsummary and your equipped-stat screens.