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Progression & Classes

The Ascended Skill Tree

A complete guide to the main tree, how bonuses scale, the three core principles, Keystones, all 36 Ascendancies, Augments and /buildsummary.

7 min readPotA gameplay referenceSpoiler conscious

The main tree

The Ascended Skill Tree is PotA's interconnected progression system. It provides more than 3,000 defined main-tree node positions and a configured limit of 250 points spent in the main tree. Its branches help refine melee damage, spellcasting, protection, movement, healing and other character strengths.

The Ascended Skill Tree with thousands of connected nodes
The overall tree is intentionally large. Zoom into a region in-game to inspect individual nodes and connections.

Understanding percentage and flat bonuses

Percentage bonuses are multipliers of the underlying base value unless a node explicitly says otherwise. This distinction matters: a percentage increase to damage or armour scales with the value being modified, whereas a flat bonus such as +Mana adds a fixed amount.

As an example, a +10% bonus to a base stat of 100 corresponds to a gain of 10 from that modifier. A flat +10 Mana provides 10 Mana, rather than 10% of your current Mana pool. Different effects can still have their own stacking rules, so follow the wording of the specific node.

Wisdom, Might and Instinct

PrinciplePrimary directionExamples of benefits
WisdomArcane power and supportSpell Power, Healing Power, maximum Mana and Spell Haste.
MightFrontline strengthMaximum Health, Armour, Stamina and melee damage.
InstinctMobility and ranged combatMovement Speed, rolling and ranged damage.

Each principle serves as a foundation. It does not prescribe a class or prohibit mixed builds. The full tree includes other branches, including powerful Keystones.

Keystones and their combat rhythm

Keystones are larger, defining effects rather than small attribute increases. Read their description before selecting them: they can alter how a build behaves instead of simply making a number higher.

KeystoneActive bonusesRhythm
Wisdom+10% spell damage, +10% healing, +1 Mana regenerationFive seconds active, five seconds inactive.
Might+10% melee damage, +10% Armour, +10% Stamina regenerationFive seconds active, five seconds inactive.
Instinct+10% ranged damage, +10% roll recharge, +10% movement speedFive seconds active, five seconds inactive.

These three PotA Keystones alternate between an empowered and inactive period. Their HUD indicators help you time combat decisions. Other nodes or larger effects can interact with these choices, so inspect the complete descriptions before committing.

The six Ascendancy disciplines

Ascendancies are powerful, named specialisations beyond the normal skill-tree branches. PotA defines 36 distinct Ascendancies, arranged in six disciplines. Each discipline offers six options. Your Ascendancy is a major identity choice rather than another class.

Magic Ascendancies

AscendancySignature style
Blood MagicCast with Health instead of Mana and spread Blood Plague through kills.
Virulent DominionBuild Virulence, create a Plague Host, and spread the infection.
Aetherial SingularityOverdraw Mana into debt, survive collapse, then recover into Overflow.
Primal AccordPair elements to trigger reactions and build Elemental Accord.
Thermal ConvergenceBuild Embers and Icicles. Combine Fire and Frost for reactions.
Arcane CapacitorSpend Mana to reach Criticality and create Arcane Gravity Wells.

Defense Ascendancies

AscendancySignature style
SiegebreakerBreak one enemy’s Armor apart, then punish the exposed target.
Perfect GuardBuild Counters through defense, then spend them on an empowered Riposte.
Aegis ReactorTurn incoming damage into sustain, Heat, and combat speed.
Adamant SoulTurn Health damage into defense, then detonate your stored Strain.
Reckoning EngineStore enemy force as Charges, then return it through your next attack.
Heavenforged BastionTurn Armor into Shields and Toughness into reflected damage.

Melee Ascendancies

AscendancySignature style
Serpent's KissStack and spread Venom while growing stronger near poisoned enemies.
Duelist's OathCommit to one Rival, build Measure, then unleash Masterstrokes.
BloodhowlBuild Warcry through melee damage, then unleash Bloodhowl.
Flicker StrikeChain teleporting strikes. Attack Speed extends and accelerates the chain.
Thor's MightBuild Static through melee, then enter Stormcharged and call lightning.
WorldbreakerStore five melee hits, then repeat their force through seismic shockwaves.

Ranged Ascendancies

AscendancySignature style
The Red HuntChoose a Victim, build Hunt, then execute the Bloodmark with Heartseeker.
StormstriderBuild Voltage through movement, then spend it on chained lightning.
WraithboundSummon spectral volleys that Damn enemies and scale Draw Speed.
WindrunnerLeave a decoy, enter Windveil, then break stealth with one empowered shot.
Sonic ResonanceBuild Overdraw in stillness, then loose an armor-piercing Sonic Arrow.
SkyreaverLaunch skyward, scale shots with height, and detonate them into Skybreaks.

Movement Ascendancies

AscendancySignature style
MachstepTurn every Combat Roll into a chained, teleporting Sonic Boom.
AetherborneCarry an enemy into an aerial melee chain, then crash back to earth.
RedlineBuild Battery by sprinting, then unleash projectile-slowing Overdrive.
ChronostepAnchor yourself in time, gain mobility, and rewind a lethal hit.
VeilwalkerEnter the Veil, strike unseen, and extend stealth through kills.
Kinetic OverdriveBuild Charge through movement. Spend it on devastating melee Discharges.

Restoration Ascendancies

AscendancySignature style
Guiding LightHealing summons a Guiding Allay that fights, heals, and can revive once.
Divine ReprisalBuild Fervor through aggression, turning combat into healing and Smites.
Hallowed CovenantBuild Hallowed Might through healing, then sanctify the battlefield.
Judge, Jury, ExecutionerMark foes and allies as Accused, then resolve them with one Verdict.
Heaven's TollCall down a sacred Bell that creates a healing, reflecting Sanctuary.
AbsolutionTurn overhealing into Absorption that rejects and purifies harmful effects.

Augments and Ascendancy upgrades

Each Ascendancy has its own smaller progression route. PotA's definitions include three stat nodes and two named Augments per Ascendancy. Stat nodes usually strengthen relevant attributes or parts of the specialisation; Augments change or extend how its signature mechanic behaves.

You cannot treat an Augment as a generic passive for another Ascendancy. Read its description in the same branch and consider how it works with your equipment and spellbooks. These are distinct from the main tree's ordinary nodes and Keystones.

Check your bonuses with /buildsummary

Use /buildsummary to view a collected summary of your current skill-tree bonuses. It is a useful way to check the overall result after allocating points or adjusting a build, rather than mentally adding up effects from separate branches.

For accurate comparisons, consider your current equipment, LevelZ attributes, spellbooks and Ascendancy as well as the numbers listed in the summary.

Planning your route

  1. Identify your actual preferred weapon and spell combination, not just your starting class.
  2. Choose early attribute investments that help you reach equipment and survival goals.
  3. Read large Keystones and Ascendancy descriptions in full before making permanent decisions.
  4. Compare changes using /buildsummary and your equipped-stat screens.