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Progression & Classes

Professions & Jobs

Eight active careers, no job swapping, and everyday work that contributes to character progression.

6 min readPotA gameplay referenceSpoiler conscious

All eight professions are active

PotA enables every JobsAddon profession for the player and automatically employs all eight. There is no need to choose between gathering, crafting, farming and combat as separate exclusive careers. The configuration locks the full set active rather than presenting job switching as a progression penalty.

PotA job settingsEffective value
Professions available concurrently8
Job-change delay0
Job level cap100
Starting XP behaviourProfession activities contribute to LevelZ progression XP
Money reward multiplier0 (no job coin scaling)
Automatic employmentEnabled through LevelZ+

The eight jobs

ProfessionTypical supported activities
FarmerHarvesting crops and preparing eligible food.
LumberjackGathering wood, including integrated tree-felling actions.
MinerBreaking configured ores and mining resources.
BuilderPlacing qualifying building blocks.
FisherFishing and relevant catches.
BrewerBrewing and eligible alchemy actions.
SmitherCrafting or smithing configured equipment.
WarriorCombat and defeating eligible enemies.

How experience is awarded

Not every action awards the same amount. PotA’s JobsAddon data maps particular items, recipes and blocks to profession XP values, while LevelZ+ adds compatibility bridges for mechanics such as Farmer’s Delight and selected harvesting mods. These are part of the curated pack rules; they are not universal Minecraft actions.

What does a job level unlock?

The current pack configuration uses jobs primarily as another way to earn LevelZ progression XP. The dedicated job XP and money multipliers are set to zero, and the integration directs rewards toward LevelZ. This makes professions a complement to character progression rather than a competing power system.