Professions & Jobs
Eight active careers, no job swapping, and everyday work that contributes to character progression.
All eight professions are active
PotA enables every JobsAddon profession for the player and automatically employs all eight. There is no need to choose between gathering, crafting, farming and combat as separate exclusive careers. The configuration locks the full set active rather than presenting job switching as a progression penalty.
| PotA job settings | Effective value |
|---|---|
| Professions available concurrently | 8 |
| Job-change delay | 0 |
| Job level cap | 100 |
| Starting XP behaviour | Profession activities contribute to LevelZ progression XP |
| Money reward multiplier | 0 (no job coin scaling) |
| Automatic employment | Enabled through LevelZ+ |
The eight jobs
| Profession | Typical supported activities |
|---|---|
| Farmer | Harvesting crops and preparing eligible food. |
| Lumberjack | Gathering wood, including integrated tree-felling actions. |
| Miner | Breaking configured ores and mining resources. |
| Builder | Placing qualifying building blocks. |
| Fisher | Fishing and relevant catches. |
| Brewer | Brewing and eligible alchemy actions. |
| Smither | Crafting or smithing configured equipment. |
| Warrior | Combat and defeating eligible enemies. |
How experience is awarded
Not every action awards the same amount. PotA’s JobsAddon data maps particular items, recipes and blocks to profession XP values, while LevelZ+ adds compatibility bridges for mechanics such as Farmer’s Delight and selected harvesting mods. These are part of the curated pack rules; they are not universal Minecraft actions.
What does a job level unlock?
The current pack configuration uses jobs primarily as another way to earn LevelZ progression XP. The dedicated job XP and money multipliers are set to zero, and the integration directs rewards toward LevelZ. This makes professions a complement to character progression rather than a competing power system.