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Help & Setup

Performance & System Requirements

Choose the right PotA visual profile, allocate memory sensibly and understand what hardware has actually been tested.

8 min readPotA gameplay referenceSpoiler conscious

Choose your experience

PotA offers a full visual experience and a lighter profile for players who need to prioritise performance. The Lite profile avoids shaders and Distant Horizons. Both retain the modpack’s gameplay systems.

Full experienceLite experience
Visual profileOptional shaders and Distant HorizonsNo shaders or Distant Horizons
Best forA capable system, especially at high resolutionLower-end hardware or players prioritising responsiveness
RAM allocatedStart around 10–12 GB on a 32 GB systemStart at 8 GB
Total system RAM32 GB recommended for comfortable headroom16 GB preferred for an 8 GB allocation
StorageSSD recommendedSSD recommended

Development hardware

PotA is developed and tested on the following PC. It is the reference configuration for the visual experience, not a guaranteed minimum requirement.

ComponentDevelopment reference
ProcessorAMD Ryzen 7 5800X3D
GraphicsNVIDIA GeForce RTX 4070
Memory32 GB system RAM
StorageSSD
Resolution2560 × 1440 (1440p)

How much RAM should I allocate?

The launcher’s allocated RAM is not the same as the computer’s total memory. Windows, background applications, graphics drivers and the rest of the system need memory too. Allocate enough for the pack without starving the OS.

System memorySuggested starting allocationGuidance
16 GB8 GBPrefer Lite; close heavy background apps.
24 GB8–10 GBAdjust based on measured usage and stutters.
32 GB or more10–12 GBAppropriate starting range for the full experience.

What affects performance most?

  • Render distance and chunk generation: Generating new terrain is more demanding than revisiting explored areas. Reduce view settings if frame times become unstable.
  • Shaders: GPU-intensive effects such as volumetrics, reflections and complex lighting are optional and can have a large cost at 1440p.
  • Distant Horizons: Adds distant terrain rendering and can increase GPU/CPU load depending on configuration and generation activity. Lite disables it.
  • Loaded entities and structures: Busy settlements or encounters can affect CPU tick time even when the GPU has headroom.
  • Memory pressure: Excessive RAM allocation or swapping to a slow disk may produce long pauses rather than better performance.

How to troubleshoot frame drops

  • Start with Lite if the full preset runs poorly.
  • Confirm the game is using the dedicated GPU on laptops and multi-GPU systems.
  • Close browser tabs and other memory-intensive applications.
  • Reduce shader quality, render distance or simulation distance one change at a time.
  • Check whether the slowdown appears only while generating new chunks.
  • If the problem persists, include your hardware details and logs when requesting help.

For the correct runtime, see Java & JVM Setup.